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A couple of things that need consideration in my opinion.
1) in my opinion it is inappropriate to force your API consumer to use exception handlers for normal process flow as demonstrated in the first few tests
2) a dictionary is a reasonably established paradigm and standard practice (at least where I come from) would suggest that the add function should be add(key, value). Instead, you have an explicitly required container class.
One of these may even be what you are thinking of..
Issue is very simple. I am annoyed with you because you have not posted anything for 9 days. I hope all is well, but I'm annoyed anyway.
Did it have something to do with the fact that before you add an item, you have to check if it already exists or not and trying to get an unregistered item throws an exeption?
You found out that you wanted a set, not a dictionary?
More specifically, deleting a non existing item can be considered already deleted, adding an existing item can be considered as an overwrite, and retrieving a non existing item could return null.
I am not sure about the last one, but add and delete in this fashion should not throw.
Just yesterday I hit a bug where within one session I read an item (discarding the result) then wrote an item with the same key. This caused an exception, as would be expected by the last test. I would've preferred it would just overwrite. I assumed I was doing it wrong, maybe that will change.
The design problem may be that adding an item may throw an exception (if it has same key as existing), while the only way the caller can check if that will happen (by loading whatever has that key) could also throw an exception. So any typical use then involves handling an exception.
Just feedback on the last test... Its better to only have the one line that will throw an exception within the Assert.Throws() expression. Otherwise this test may pass for the wrong reason when an earlier line fails inappropriately.
Going by what I see in the tests, ApplicationInstanceDictionary is no different from Dictionary <guid,> , so you should use the .NET class and this means you don't need to test it.
Since this collection is tied to the class, the guid/key restrictions are kind of unnecessary. The dictionary class should manage duplicates, keys, etc. internally, and you should be able to manipulate the collection via index, linq, and provide indexing by guid only as an added bonus (ie, myColl.FindByGuid() ) if it's really necessary.
When I said Dictionary, the blog software ate my angle brackets, because it's rubbish (it still fails to 'remember me' despite offering to). So I meant a dictionary of Guid => string.
If ApplicationInstanceDictionary extends Dictionary, then it would appear that you are testing the default behaviour of a Dictionary, though the types of exceptions thrown might be different.
You changed them to TryRemove, TryAdd and TryGet to support concurrency?
'ApplicationInstance'
You need to maintain references to the GUID keys - the keys are required by consumers of values.
I would have suggested making the key the Type, but you are passing two strings as values - that's out.
I'm assuming that you chose GUID because the values are not user configurable - otherwise const string keys would appear to be better.
If the key is to be dynamic it seems that you need to make the key deterministic based on the type and its scope etc.
Just from the API perspective I don't like the asymmetry of adding ApplicationInstances and removing Guids.
In CannotAddDuplicatedItems() the test could pass due to an InvalidOperationException being thown before the last Add where the test is actually expecting the exception to be thrown. The Arrange portion of the test is included in the Action and Assert section represented by the Assert.Throws.
TMM, it is strange design, when you have 'firstInstance' != 'secondInstance' due to same key and different values in it (in 3rd test), but adding second after the first one will fail with InvalidOperation. It's inconsistent
the exception type is wrong
either that or you have determined that writing unit tests are silly and not needed
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