Useful lies about JavaScript Prototype Model
Note: This is not how it works, but it is close enough that it is a valid mental model for most scenarios.
When I think about JavaScript and its type system, I usually envision objects as hash tables that can carry values or functions. The prototype idea is just an associated hash table, and so on. The moment that I settled on this mental model, it was much easier to grok javascript.
Now, that is a vague explanation if I ever heard one, so let us speak in code:
public class Object { private readonly Dictionary<string, Procedure> functions = new Dictionary<string, Procedure>(); private Object prototype; public Object Prototype { get { if(prototype==null) prototype = new Object(); return prototype; } set { prototype = value; } } public Procedure this[string name] { get { if (functions.ContainsKey(name)) return functions[name]; if (prototype != null && prototype.functions.ContainsKey(name)) return prototype[name]; throw new InvalidOperationException("No function called " + name); } set { functions[name] = value; } } }
This is a simple example of the matter, and here is how you can use it, if you ignore the fact that C# doesn't have any useful duck typing, then this code looks very much like the one that you would write in JavaScript:
Object obj = new Object(); obj["on_change"] = delegate { Console.WriteLine("changed"); }; obj.Prototype["on_load"] = delegate { Console.WriteLine("loaded from prototype"); }; obj["on_change"](); obj["on_load"](); //"overriding" the prototype method obj["on_load"] = delegate{ Console.WriteLine("loaded from object"); }; obj["on_load"](); obj["missing_method"]();//will throw
Comments
I think the Prototype property should be static, right?
IIRC, in javascript if you modify the .prototype property, it applies to all instances of the class, rather than just that instance.
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