Testing UI, Again
I’m testing UI again, and I guess that it is going to suck this time
as it did before.
This time I’m using Netron for the
graphs, and it’s not that bad this time, mainly because I can get into
the guts of Netron and change it, and this make all the difference in the
world.
The problem with that is that while Netron is a library for graphs,
it is mainly for painting graphs,
so it got a boat load of baggage that I don’t need when I’m doing
testing. I started using the Pass Null pattern, but there seems to be lot of
stuff that just can’t accept null (and doesn’t check for it).
I didn’t look too deeply into the way Netron is
structure, I admit, mainly because there is quite a bit of GDI stuff that I
just don’t want to get into, but I guess that I’ll have to, at
least to rip out the parts that I’m not using and don’t want to
maintain. The main problem I’ve with Netron is that it needs to keep a lot of state, which makes life hard when
you try to understand what is going on around you. The framework is there to
help you build really complex stuff, but I managed to scale it down without
much trouble.
I just realize that I can just use the whole thing for
testing without bother the UI bits. This mean deleting my façade code
(always a pleasure) and using the real thing, and it doesn’t affect the
way I’m working with the model.
All things aside, Netron looks really good, check out the
sample applications screenshots. I managed to get a working sample that looked
about as good as Microsoft’ Class Designer in no time, and Netron takes
care of most of the details with regard to object movement, highlighting,
connecting the dots, etc.
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